Which of the following drawbacks was mentioned in regard to the use of a Distributed Interactive Simulation (DIS)?

Prepare for the Simulation (S7) Course Exam. Study with flashcards and multiple-choice questions, each question offers hints and explanations. Get ready for your exam!

The choice highlighting that Distributed Interactive Simulation (DIS) requires a large amount of bandwidth is indeed a valid drawback associated with its implementation. DIS operates in a networked environment where multiple users engage in a real-time interactive simulation. This necessitates the consistent transfer of a significant amount of data, including state changes, user inputs, and other critical simulation information among all participants and their respective systems.

High bandwidth is essential to ensure that simulations run smoothly, deliver real-time feedback, and maintain synchronization among various users, especially in complex scenarios involving substantial graphical and auditory data. When bandwidth is insufficient, users may experience disruptions, degraded performance, and a less immersive experience, which can undermine the effectiveness of the simulation.

Other options mention issues like latency, interoperability, and single-user environments, but the notable requirement for robust bandwidth is a critical and frequently recognized consideration in deploying DIS effectively. This highlights the importance of a well-structured network infrastructure to support the demands of such simulations.

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